Roblox is introducing real-time performance alerts that allow creators to set custom thresholds for metrics like crash rates and memory usage. These alerts are delivered via new game-level webhooks, enabling proactive monitoring and integration with third-party communication tools.
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This is definitely one nice weekend, thank you for these updates
this week and last week have been so amazing for roblox developers, i appreciate these changes so much
Really cool. One little irony i find is the alert for the “High client memory” triggering at 1+ gigs of client memory usage. I mean… when isnt the client at over 1 gig of memory?
I’d assume that was just for testing/showcasing, you will be able to customise what values the alerts trigger.

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