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DevForum6 days ago

Unifying Data Stores Open Cloud and Game APIs, and Increasing Storage Limits

Summary

Roblox is unifying in-game and Open Cloud Data Stores access limits into a single budget while increasing the baseline request limit to 300. Furthermore, the base storage limit is being expanded from 100 MB to 500 MB to support growing experiences.

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Community reactions

DevForum
Neutral0 eng

This topic was automatically opened after 10 minutes.

DevForum
Neutral0 eng

That’s actually a really helpful change! The current limits are very high anyway, it is kind of hard to reach them if you plan out your data properly (although some games really do store a lot of data)

DevForum
Neutral0 eng

Nice update. The storage increase is probably the biggest win here. One question: will there be any alerts or warnings when Open Cloud usage starts consuming a large portion of the shared request budget so developers can catch issues before they affect live servers?

DevForum
Neutral0 eng

Awesome to see! I’d really love if individual key size limits were increased one day. I’m still relying on somewhat hacky solutions to get around it, and I’d rather just rely on the data usage limits.

DevForum
Neutral0 eng

That is awesome! I saw the theoretical maximum limit for the amount of keys in DataStores to be around 5 million keys in 100 MB, so now it’s gonna be around 25 million keys, which is a LOT of storage now. I never thought Roblox would do this.

DevForum
Neutral0 eng

increasing the storage for everyone means roblox is doing good! w

DevForum
Neutral0 eng

Awesome update ! With all the changes to streaming and data storage, hopefully more indepth and deeper / larger games will be made on the plattform similar to western RPG games.

DevForum
Neutral0 eng

Creators will need to self-throttle (if they wish to) where they spend their requests now that things are unified. We have provided some samples in docs here: https://create.roblox.com/docs/cloud-services/data-stores/error-codes-and-limits#control-rate-limits

DevForum
Neutral0 eng

Thanks for the feedback - can you share more on the use case? for example what are you trying to accomplish, for what game mechanic, how critical is this game mechanic, how large do you imagine you’ll need what’s your hacky solution today?

DevForum
Neutral0 eng

I’d love to hear more on what kind of RPGs do you imagine would be great on Roblox, and are you working on any such RPGs that you can share more about?

DevForum
Neutral0 eng

Our game is incredibly sandbox based. Players can build practically anything on their property using structures & items. This requires us to sometimes serialize large amounts of data, for dedicated players who like to build a lot. image 1919×958 224 KB Some players have upwards of 60mb of data (

DevForum
Neutral0 eng

Screenshot_20260715_144118_Chrome 684×387 35.1 KB I really did NOT need more but hey, I’m not complaining

DevForum
Neutral0 eng

I will write it in my language, because it is illegible reading these posts from some of you… there are usually many and when you upload an image, you can only see a broken image. This only happens with the post from some of you, the others work perfectly, I know it has nothing to do with the topic,

DevForum
Neutral0 eng

Cris: (it would be great if someday they increased the 4mb per minute writing limit, it is very limiting) If Roblox tried to raise the write limit, corrupted saves, partial writes, inconsistent replicas, and cascading failures across regions could occur. It’s impossible to increase the 4 MB write li

DevForum
Neutral0 eng

Thank you, I will share this back with the team

DevForum
Neutral0 eng

LeafGreen888: 2. Boosting Base Storage to 500 MB We want you to focus on finding the fun and validating your ideas without worrying about complex data optimization too early in the lifecycle of your experience. To give smaller and growing games more space to test and scale, we’re raising the baselin

DevForum
Neutral0 eng

For auto-deletable, if you aren’t aware, Batch Processor and/or RtbF templates may help you: Data Stores Batch Processor is now Open Source Data store right to be forgotten (RTBF) | Documentation - Roblox Creator Hub If you can share your use case, I’d appreciate it Can you also share more details o

DevForum
Neutral0 eng

We are making a competitive 1v1 game and wanted to add a way for users to watch matches back, and for us to watch the matches of reported players, or use them for creating game trailers image 1920×1019 185 KB A way to auto delete these replays after a few days, or if there isn’t enough storage to sa

DevForum
Neutral0 eng

I’ve always loved Bethesda RPGs like Skyrim and the Fallout series. I’ve already implemented several gameplay mechanics inspired by those games. I think there’s a lot of potential in creating a roleplay focused game with rich world building and inspired gameplay on roblox, where players can truly im