Roblox is introducing a new custom scale factor field in the 3D Importer to allow precise control over object scaling. Additionally, the platform will update its unit conversion ratios in 2026 to align with the standard 25:7 Stud/meter ratio.
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Interesting update what export parameters are usually recommended in blender for roblox? this is that blender has different settings for fbx like Fbx all, Fbx unit etc. and everything produces different end result
Are there plans to set default import settings so that we don’t have to set these every time?
The import queue is completely non-functional. After adding a queue, clicking import does nothing. This has been broken for ages—hasn’t anyone noticed?
So, if I export a Cube from Studio as an OBJ, and import it into Blender and then re-export it, will it be the same size in Studio again?
Um I export from Blender and set the export scale in Blender to be 0.01? So what do I have to change now? I liked using 0.01 to make a Blender measurement equal 1 stud. Do I have to change that?
Thank goodness, im so tired of re-exporting 100 times because I got the scene scale wrong, or the export scale wrong.

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