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DevForum5 months ago

Clarifying Requirements for Paid Random Items

Summary

Roblox is updating its Community Standards regarding Paid Random Items to ensure legal compliance and fairness across the platform. The update clarifies definitions, expands requirements for numerical odds disclosure, and provides detailed guidance on using the PolicyService API.

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🔔 Announcements: Clarifying Requirements for Paid Random Items Hi Creators, Today, we’re updating our Community Standards and documentation for Paid Random Items, which are items… 🔗 https://t.co/n4q9LHLpZ9 #Roblox #DevForum #RobloxDev #RBXDev

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Good changes, although these will be a bit of a hassle to implement for existing games.

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dinobotsnarl824: See full guidance and examples in the Creator Hub . dinobotsnarl824: Questions or feedback are welcome in the replies. For detailed technical guidance, start with the Creator Hub . these “creator hub” links seem to link to an external AI assistant.

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dinobotsnarl824: 1. Clarified Definition of Paid Random Items A Paid Random Item is an item purchased directly with Robux, or indirectly via in-game currencies purchased with Robux, that yield a random outcome. In our policy , we’ve included examples of types of Paid Random Items, including: Capsule

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Requiring disclosure on individual items is a good change. hack away at those obfuscated odds, I hate obfuscated odds

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Is it allowed? I mean, When the user is restricted for Paid Random Items, I will straight showing the user a Pop Up UI “Do you agree for accepting Paid Random Items.” explaining what is Paid Random Items, Then the user understand. They will chooses the buttons “YES” or “NO” based on their opinion. I

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that would almost certainly be considered illegal in the countries affected. Imagine running an illegal casino and getting away with it because you ask people if they want to gamble first

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image 1920×1054 221 KB Fortnite and Roblox was not the crossover I expected. On a serious note - these are good changes; there needs to be more transparency and ethical considerations with these types of gameplay mechanics.

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dinobotsnarl824: See the Creator Hub for compliant alternative examples. It says here there are alternatives for ineligible users, where are these examples I don’t see it on the page

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It’s listed in the ArePaidRandomItemsRestricted section of the page

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What if the game has Token that can be purchased by Robux? Does it also restricted? When restricted user is buying the Paid Random Item with the Token? Like Blade Ball & Fish It also has Token like that, Restricted User cannot buy the Paid Random Item directly with Robux, It only works with the

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Yes., that is also restricted as it’s considered a paid random item since it’s purchased indirectly via in-game currencies that can be purchased with Robux. dinobotsnarl824: A Paid Random Item is an item purchased directly with Robux, or indirectly via in-game currencies purchased with Robux, that y

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What counts as random? If a reward is contingent on, say, winning your next match of some game, which is something you have control over, is this random? Or does it become random only if the match includes gameplay involving random elements, or a matchmaking system where you can’t predict how good y

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Does IsPaidItemTradingAllowed restrict trading of all items, or just items that have been bought/earned through random chance? If IsPaidItemTradingAllowed is false, can a user still trade items they had directly bought via in-game currency at a non-random chance shop? The language on the Creator Doc

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I think this is good to clarify. Something I’ve wondered about though is why games are seemingly allowed to display animations that show an unrealistic distribution of rewards. For example an item may only be 1%, but it will show itself in a loot-box opening animation in nearly every slot, just to l

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imagining wheels with realistic proportions with the super rare item everyone spins for being a sliver as thin as that slice of bread in that one mickey mouse gif but yeah I don’t think misrepresenting odds in that way should ever be allowed

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Ah okay I see it now, thank you!

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Got some questions: If there’s a buy-able crate that discloses the items that the users are going to obtain when opening the crate, and that the outcome changes in the next crate, does it count as a “Paid Random Items”? (Example: The first crate discloses the following items: 42 gold, 19 ammos, 4 po

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1/ There’s a paid item (buff) that accelerates the receipt of in-game currency (e.g., +100% to in-game gold). 2/ There’s a random item crafting option that requires resources and in-game gold—all of which are earned in-game and can’t be purchased. Question: Does the fact that you can purchase a paid