Reducing Server Shutdowns With User-Level Actions
Summary
Roblox is implementing user-level moderation actions to target specific policy-violating players instead of shutting down entire server instances. This update utilizes AI-driven multimodal moderation to improve game stability and has already led to a 15% decrease in shutdowns for some titles.
Vibe score
-100 to +100
Community reactions
This topic was automatically opened after 9 minutes.
I guess it is good to see user-level action is becoming a thing. This feature is still annoying to deal with, such as the fact that data loss can happen for server shutdowns due to intentionally not invoking BindToClose . For APIs, will this potentially include the ability to correlate game geometry
This update comes too late. My roleplay group was permanently locked, resulting in the loss of over 1 million Robux invested over the years. I wish these user-level moderation actions had existed sooner instead of shutting down entire communities. Many of my roleplay games were affected by server sh
does that mean roblox can kick players who fly in Natural Disaster Survival ?? they so mean i can’t wait to play in peace for 5 min Screenshot 2026-07-23 154159 782×306 232 KB
Scarlett: does that mean roblox can kick players who fly in Natural Disaster Survival No because they cannot magically determine if this was a developer-designed action or an actual exploit. If they could somehow do this to begin with the player would have just been platform banned. NDS needs to imp
I think you should have the same type of moderation for the text-chat as you do with voice-chat, quickly muting or even banning people for a specified amount of time if they’re in violation of the rules. It would really help get rid of toxic players.
Interestingly enough, the guy who made the game, Luke Weber, AKA “Stickmasterluke,” is a ROBLOX employee.
They already do, it’s just that you’re more likely to hit the censor before you hit the soft-warn.
Are there any plans to allow creators to scan content on demand? For example in a game about building and sharing houses, could I call an API on the house that the player built to make sure it is appropriate before allowing other users to see it?
I’d assume it checks periodically/when something is changed
A warning, then a 5-minute mute, and then an actual account ban for 1 day, or more, depending on the severity of your lack of self-control.
I think you are right, but I mean it would be good for creators to be able to trigger a scan and see the result of it, so that when a user hits the “Share” button we can immediately reject it if it is inappropriate.
Nexus: data loss can happen for server shutdowns due to intentionally not invoking BindToClose . and now i wonder what roblox is going to do to fix this problem? hmmmm Summary for example nothing Mbappe Mbappe Meme GIF - Mbappe Mbappe meme For example - Discover & Share GIFs
Reapimus: No because they cannot magically determine if this was a developer-designed action or an actual exploit. Then why are they spending millions per year on an anti-cheat team? Reapimus: If they could somehow do this to begin with the player would have just been platform banned They wouldn’t,
heedicalking: Then why are they spending millions per year on an anti-cheat team? Because the anti-cheat team is creating something that operates at a layer developers cannot access which does a best effort at preventing an exploit from even being injected into the client and they aren’t trying to m
Kay, so, we cant have games where multiple people can be in the same bedroom anymore. I understand bathrooms, but it still messes with games like Ink Game. Bedrooms is a bit far. I may be too young to understand how a bed and a desk can let people do weird stuff, nut it doesnt seem like it would mak
-- the anticheat relies on detecting cheats on the client. roblox cannot create a server-sided anticheat as roblox has no way of knowing what expected movement on the client or server is for every individual game, not to mention opening up an INCREDIBLY easy outlet for bad actors to dish out false b
@ Roblox fix this insane oversight already, deleting an entire server’s worth of data between autosaves is not acceptable. There is already delay on detecting bad behavior.
There is absolutely no info here that gives me assurance that this system cannot be abused by bad actors. e.g. they build dicks and then drag them into the middle of an active roleplay to get everyone kicked by association. Enough with this broad stroke brainless AI moderation, give us the tools to
Similar past reactions

I got into a no cooldown forsaken server... so an admin gave everyone no cooldown and left we abused it... (to be clear this isn't ban-able as this is not my fault i did not get ...

DON'T PLAY COOLKID IF YOUR SERVER IS FULL OF TWO TIMES 😭 #forsaken #roblox #shorts I did actually live with 50 hp lol The Two-Time rework is actually amazing and if you're curious, it was 7 Two-Times and 1 Elliot :D ...

Roblox Games That Will DIE By 2025... 😰 #roblox #shorts

Kicking Hacker from Fisch Private Server! ☠️🔥 #shorts #roblox #fisch Kicking Hacker from Fisch Private Server! ☠️ #shorts #roblox #fisch #robloxedit #robloxshorts #robloxmemes #robloxtrend ...

Animal Hospital Tips & Tricks YOU NEED TO KNOW! ROBLOX Animal Hospital Tips & Tricks YOU NEED TO KNOW! ROBLOX I hope you enjoyed this video if you did SMASH that like button!
Roblox is planning to shut down servers that are breaking rules we are so cooked #rant #rblx #fyp #roblox #robloxfyp