Roblox has updated the Avatar Auto-Setup tool to support eyebrow and eyelash assets, parallel processing for faster clothing setup, and a new 2D decal-to-face conversion feature. While the update aims to streamline character creation, community feedback highlights concerns regarding the visual quality and bugs associated with the new decal face conversion mode.
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HaloArbiter_101: Toggle ON the option “Handle face as a 2D decal” in the settings (gear button on the lower left corner) the head shape and the way the face is automatically modeled genuinely feels so off to me. i don’t like this. AT ALL.
anything to force static dynamic heads to be like every other dynamic head… i do not want this! let static dynamic heads coexist without killing them even more!
They’re literally providing the solution here, if you want your face to be static you can just turn it off in the head settings for your avatar.
HaloArbiter_101: Toggle ON the option “Handle face as a 2D decal” in the settings (gear button on the lower left corner) The best results are obtained when the initial face expression is near-neutral. Open mouth movement retains visibility of the interior of the mouth. Why is the head shape so poorl
Okay yeah now I notice it, what the hell
HaloArbiter_101: We are now supporting the generation of higher-fidelity avatar rigs with additional joints for the spine, clavicles, head, fingers and toes following the upgraded R15 schema . By default, Auto-Setup generates R15 rigs, so you need to toggle ON the “Create R15 with optional joints” s
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HaloArbiter_101: Really love where this is going. It’s going to allow many games that adults wouldn’t mind playing. AKA: Adult as in Realistic Gaming.
HaloArbiter_101: Toggle ON the option “Handle face as a 2D decal” in the settings (gear button on the lower left corner) I honestly don’t really get why was the update released with this quality, not trynna be rude but the quality is very buggy and off to me. I hope this gets improved in the future.
Auto-setup for 2d heads drastically deforms classic head shape. (Feedback on Auto-Setup 2D Face Converter) Studio Bugs [image] Pictured is the Classic-Style head on the left, autosetup (improvedcagingenabled) in the middle and autosetup (default) on the right. All were setup using the 2d face conver
HaloArbiter_101: Toggle ON the option “Handle face as a 2D decal” in the settings (gear button on the lower left corner) The best results are obtained when the initial face expression is near-neutral. Open mouth movement retains visibility of the interior of the mouth. This looks very uncanny, hopef
the newer updates present a genuine question of the feasibility of re-adding classical heads and faces to the new system prior, the reasoning for deprecating classical heads and faces, is because of maintainability concerns, and to accomplish a unified face system. also, decals were brought up as an