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DevForum2 months ago

Avatar Auto-Setup Update: New Support for Eyebrows, Decal Faces, and Higher-Fidelity Rigs

Summary

Roblox has updated the Avatar Auto-Setup tool to support eyebrow and eyelash assets, parallel processing for faster clothing setup, and a new 2D decal-to-face conversion feature. While the update aims to streamline character creation, community feedback highlights concerns regarding the visual quality and bugs associated with the new decal face conversion mode.

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Community reactions

DevForum
Neutral0 eng

HaloArbiter_101: Toggle ON the option “Handle face as a 2D decal” in the settings (gear button on the lower left corner) the head shape and the way the face is automatically modeled genuinely feels so off to me. i don’t like this. AT ALL.

DevForum
Neutral0 eng

anything to force static dynamic heads to be like every other dynamic head… i do not want this! let static dynamic heads coexist without killing them even more!

DevForum
Neutral0 eng

They’re literally providing the solution here, if you want your face to be static you can just turn it off in the head settings for your avatar.

DevForum
Neutral0 eng

HaloArbiter_101: Toggle ON the option “Handle face as a 2D decal” in the settings (gear button on the lower left corner) The best results are obtained when the initial face expression is near-neutral. Open mouth movement retains visibility of the interior of the mouth. Why is the head shape so poorl

DevForum
Neutral0 eng

Okay yeah now I notice it, what the hell

DevForum
Neutral0 eng

HaloArbiter_101: We are now supporting the generation of higher-fidelity avatar rigs with additional joints for the spine, clavicles, head, fingers and toes following the upgraded R15 schema . By default, Auto-Setup generates R15 rigs, so you need to toggle ON the “Create R15 with optional joints” s

DevForum
Neutral0 eng

This topic was automatically opened after 10 minutes.

DevForum
Neutral0 eng

HaloArbiter_101: Really love where this is going. It’s going to allow many games that adults wouldn’t mind playing. AKA: Adult as in Realistic Gaming.

DevForum
Neutral0 eng

HaloArbiter_101: Toggle ON the option “Handle face as a 2D decal” in the settings (gear button on the lower left corner) I honestly don’t really get why was the update released with this quality, not trynna be rude but the quality is very buggy and off to me. I hope this gets improved in the future.

DevForum
Neutral0 eng

Auto-setup for 2d heads drastically deforms classic head shape. (Feedback on Auto-Setup 2D Face Converter) Studio Bugs [image] Pictured is the Classic-Style head on the left, autosetup (improvedcagingenabled) in the middle and autosetup (default) on the right. All were setup using the 2d face conver

DevForum
Neutral0 eng

HaloArbiter_101: Toggle ON the option “Handle face as a 2D decal” in the settings (gear button on the lower left corner) The best results are obtained when the initial face expression is near-neutral. Open mouth movement retains visibility of the interior of the mouth. This looks very uncanny, hopef

DevForum
Neutral0 eng

the newer updates present a genuine question of the feasibility of re-adding classical heads and faces to the new system prior, the reasoning for deprecating classical heads and faces, is because of maintainability concerns, and to accomplish a unified face system. also, decals were brought up as an