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DevForum22 days ago

[Studio Beta] Visualizing UGC Validation

Summary

Roblox has introduced a Studio Beta for visualization tools that help creators identify and fix UGC validation issues before publishing assets to the Marketplace. The update modularizes the validation system to support future cross-platform capabilities and integrates asset quality assessments directly into the workflow.

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Community reactions

DevForum
Neutral0 eng

Wow this amazing!! This will definitely be added to my workflow

DevForum
Neutral0 eng

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DevForum
Neutral0 eng

Thank you ROBLOX Ur awesome WOw thanmks

DevForum
Neutral0 eng

This is going to be so helpful!

DevForum
Neutral0 eng

Awesome update! This is going to be really helpful.

DevForum
Neutral0 eng

YESSS FINALLY!!! THANK YOU

DevForum
Neutral0 eng

this is nice to have : D really useful!

DevForum
Neutral0 eng

wow…thank you so much! really helful

DevForum
Neutral0 eng

finally, thanks lad ive been waiting for this for so long

DevForum
Neutral0 eng

Regarding UGC validation- Is this only functioning for 3d layered clothing or animations/emotes inclusive?

DevForum
Neutral0 eng

Took you guys long enough. But at least we have it now

DevForum
Neutral0 eng

We currently only support for mesh based visualization and related validation errors. So basically body, heads, rigid accessories and layered clothing. We are looking to support more asset types in the future

DevForum
Neutral0 eng

THANKYOU THANKYOU THANKYOU we’ve needed this for so long

DevForum
Neutral0 eng

Will there be a visualization for UGC emotes & animation bundles? Currently, it’s extremely difficult to tell what keyframe in an animation the validation system is blocking and you end up needing to take multiple guesses.

DevForum
Neutral0 eng

this sounds fire, sadly it doesn’t apply to ugc emotes though, i would love to see visualizations for emote animations

DevForum
Neutral0 eng

I was looking through this, and saw this “ValidateUGCAccessoryAsync” when I read through it seems useful but then I saw that it says “Expects, Eyebrow, Eylash or hair” Enum.AccessoryType is all accessories, does this “ValidateUGCAccessoryAsync” only work on the expected types listed here? image 788×

DevForum
Neutral0 eng

Ashh: does this “ValidateUGCAccessoryAsync” only work on the expected types listed here?

DevForum
Neutral0 eng

Thank you friend, I will remember and cherish this.

DevForum
Neutral0 eng

Please, could you figure a way to let the tool try to “repair” or “fix” your ugc so it pass the validation even if it’s gonna look ugly.