[Studio Beta] Visualizing UGC Validation
Summary
Roblox has introduced a Studio Beta for visualization tools that help creators identify and fix UGC validation issues before publishing assets to the Marketplace. The update modularizes the validation system to support future cross-platform capabilities and integrates asset quality assessments directly into the workflow.
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Community reactions
Wow this amazing!! This will definitely be added to my workflow
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Thank you ROBLOX Ur awesome WOw thanmks
This is going to be so helpful!
Awesome update! This is going to be really helpful.
YESSS FINALLY!!! THANK YOU
this is nice to have : D really useful!
wow…thank you so much! really helful
finally, thanks lad ive been waiting for this for so long
Regarding UGC validation- Is this only functioning for 3d layered clothing or animations/emotes inclusive?
Took you guys long enough. But at least we have it now
We currently only support for mesh based visualization and related validation errors. So basically body, heads, rigid accessories and layered clothing. We are looking to support more asset types in the future
THANKYOU THANKYOU THANKYOU we’ve needed this for so long
Will there be a visualization for UGC emotes & animation bundles? Currently, it’s extremely difficult to tell what keyframe in an animation the validation system is blocking and you end up needing to take multiple guesses.
this sounds fire, sadly it doesn’t apply to ugc emotes though, i would love to see visualizations for emote animations
I was looking through this, and saw this “ValidateUGCAccessoryAsync” when I read through it seems useful but then I saw that it says “Expects, Eyebrow, Eylash or hair” Enum.AccessoryType is all accessories, does this “ValidateUGCAccessoryAsync” only work on the expected types listed here? image 788×
Ashh: does this “ValidateUGCAccessoryAsync” only work on the expected types listed here?
Thank you friend, I will remember and cherish this.
Please, could you figure a way to let the tool try to “repair” or “fix” your ugc so it pass the validation even if it’s gonna look ugly.
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