Roblox has officially launched Studio Script Sync, enabling developers to edit scripts in external editors like VS Code with seamless two-way synchronization. The full release introduces key improvements based on beta feedback, including selective deletion of script files and a new conflict resolution dialog.
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So, I would need Luau-LSP on Roblox Studio, some other tool like Rojo on VSC, and Script Sync? Script Sync does not fit in, you can’t use Roblox’s official solution to get the full external IDE experience.
You only need the companion plugin and the LSP VSCode extension. Rojo is not necessary.
Roblox released Roblox Studio Script Sync Developers can now sync scripts between Studio and local files, allowing to edit code in external editors like VS Code, Cursor, etc.. while keeping everything automatically synced with Studio. The full release adds conflict resolution, safer file deletion,
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good update, taze approves char
I really love the script sync feature and it’s been really great for my workflow. One pain point I have is in one of my games we have multiple maps, so to make pushing updates easy every script is a package. The package instance is a child of the script, so if there’s in issue between disk and studi
Great job! I’ll be using this. It would be nice if we could turn off studio changes being propagated back to local files, to force external tooling.
Great! I think this is a good change for people who don’t use roblox studio as their IDE (which I do haha) P.S Anyone know when expanded MCP tools are being released // any plans for it? (e.g dragging instances between studio instances)
Nice. Love this idea of Script Sync.
Is there a native lsp feature in the works? Or are we intended to use something like the Luau LSP plugin
One reason one would still need to use Rojo or another tool is type checking. No module is properly typed, and you can’t use require effectively. Instances are not typed at all since Luau doesn’t have them natively. Script Sync is still good for AI to understand the codebase and help out a bit, but
This is super useful for me as a solo dev to save tokens with claude. However, I found when using script sync combined with packages in studio, if the package hasn’t been marked for editing through the IDE, then the script in the package wouldn’t always update with changes from disk. Couldn’t tell i
You need to send the DataModel information to your IDE, in order for your language server to obtain its types. The Luau-LSP extension comes with a companion plugin which does exactly this, where it connects to the VSCode extension and transfers the DataModel information.
Actually an UX change If this script sync do better than Rojo, Azul or others, would be perfect.
RacquetBaller: ith Luau files in the directory, in both direction This is pretty nice if you often use multiple parallel AI agents. It lower crash/disconnect rates, and improve speed. The only issue I just encountered is below. ReplicatedStorage has descendants that are incompatible instances which
Are there any plans to add more than just script sync? Such as possibly something close to rojo where we can have a map tree of what we want to sync from the computer to studio (so we can setup package managers such as wally with script sync)
I might’ve read the post wrong but is there no way to just sync the entire place? Do you have to do it manually for everything? If this isn’t a feature, it would be a really nice feature to have where I can press one button and everything is synced on my directory. I work on a few games where there’
I will try it, but basically, I just wished that Roblox’s own solution was fully fledged and provided every feature you needed to actually develop games on external IDEs.
As @TenebrisNoctua correctly pointed out, you only need the Luau Language Server Studio Companion Plugin, and VSCode Extension. Please see here for more details.
RacquetBaller: Conflict Resolution Dialog When starting or resuming sync, if there are differences between Studio and your files on disk, Script Sync now shows a detailed conflict resolution dialog. It lists exactly what will change, including which scripts would be added, modified, or deleted on ea

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