Roblox is introducing a suite of new terrain tools including object scattering, path splines, and projected decals to enable more detailed and performant worlds. These features, along with virtual texturing and signed distance fields, will be available through an Early Access Program later this year.
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Vazamento no DevForum confirma: Terrain ganha Object Scattering, Path Splines e Projected Terrain Decals, dando criadores controle total sobre paisagens. Prepare seu próximo mundo no Roblox. Matéria completa: https://t.co/NHFe4SkAep https://t.co/m1PCduKnNH
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This is amazing! I can’t wait to use these tools!
This is… AWESOME! Additional customization and the improvement of quality… even the improved performance is something I needed for years! It’ll make creating terrain much easier… And beautiful too!
the roads look tuff ngl #thisistuff
Projected decals… virtual texturing… scattering… I love you guys, great work!
Oh my god I was terrified of trying to make a custom object scattering system from scratch this is amazing thank you
So pumped for this, might rework my world away from part terrain at this point.
are you guys gonna add volumetric clouds (ik there is already one but its so bad) and pbr atmophere it would be so realistic also PLEASE add volumetric vfx bro
This looks absolutely amazing! is there a rough time estimate for when this would be released?
“We’re aiming to put as many of these features as we can into the Terrain Early Access Program by the end of the year.” - they’re probably aiming for an early next year/Q1 release.
This is stellar work, I haven’t been so excited for terrain updates on Roblox ever. That said we definitely need the ability to produce SIGNIFICANTLY larger maps like Arma 3 and others for flight simulators and military games . Roblox has every right to focus on mobile and lower end users but there’
FINALLY. Native virtual texturing, splines, scattering, and no more jagged terrain
LuckyRainGG: These meshes will require far less resources than instanced meshes, letting you create more full and performant worlds. And yes, you can use this system to create your own custom grass. Does this mean objects that are scattered are rendered on a shaders level, similar to how grass decor
PEAKKKK UPDATE.
One of the most meaningful updates to terrain in a while. Can be more creative and more productive with these tools. Signed Distance Fields are super appreciated. The distance driven LOD was always super noticeable with the current terrain. From what I can tell from the videos it looks great now!
When is this planned to be out of early access?
THANK YOU for this update, I was dreaming of this just a month ago while planning large terrain maps for my future passion game so this is such a game changer, all of the features I needed!!
Estatic to use. Hope my team gets selected
The terrain doesn’t look like Roblox anymore, very cool.
This is the future of Roblox terrain, coming soon. https://t.co/sM37Q8qxDD
new era of roblox terrain 🏔️ 90% less memory, faster load times, ps5 graphics, splines, decal projection, scattering, and more! https://t.co/ik7tfIztP3
Introducing new terrain tools for creating richer, more detailed worlds. Coming to Early Access later this year ⚡ https://t.co/MN1azKFMnk
Everything far away in a game engine can feel small, flat, and washed out. That is correct perspective, but it can make for some poor scenery sometimes. Two features I've added to my engine try to fight against that: Spatial Recession magnifies the distance. After a vertex is projected I push its
Special announcement 📣 #Roblox #RobloxStudio #RobloxDev #TerrainGeneration #GameDev #IndieDev #RobloxGames #CustomTerrain #Devlog #RobloxBuild #RobloxMap #RobloxCreations #RobloxScripting
This is the future of Roblox terrain, coming soon. https://t.co/sM37Q8qxDD
Introducing new terrain tools for creating richer, more detailed worlds. Coming to Early Access later this year ⚡ https://t.co/MN1azKFMnk
Closer before and after look at the new Roblox terrain improvements. #Roblox #RDC26 https://t.co/O32uOu7hU3
With Terrain splining, Roblox game creators can move and edit terrain elements like paths and roads easily, and the environment around it will automatically adjust. #Roblox #RDC26 https://t.co/3aRECGMVeA
Say hello to the future of Roblox terrain. #Roblox #RDC26 https://t.co/7be0Su4K3C