Roblox is introducing enhancements to Rewarded Video ads, including a 'Join with Reward' placement on experience detail pages and a no-code drag-and-drop plugin for easier integration. These updates aim to help creators increase their earnings and reach more users with simplified reporting and implementation tools.
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This kind of reminds me from back when an ad used to play whenever you pressed the play button before your game would start
Nice to see other ways of earning from our games but imma-keep-it-real-with-you-chief meme 670×720 386 KB
these updates are made by different teams you don’t have to give unrelated people shade
The meme literally says “Roblox”. They’re not referring to any specific people or teams.
I’m just saying that complaining in unrelated devforum posts isn’t actually doing anything except potentially making people feel bad for something they didn’t do If the post is about the feature you dislike, go ahead
glad to see that Roblox is giving us more options to earn from our games, but Roblox ruined small games and indie games with the new requirements. It’s almost Impossible for us creators to reach 500 active players in the last 60 days JUST to release our games to all ages.. Many developers has quit b
This tool will be very useful to me to improve monetization of my games and new projects.
Your Rewarded Video Ads are very unrewarding. I gave out 600 rewards (25 robux product) and all I’ve got from that is a mere 171 robux in a month. Unless you’re planning to pay us more I ain’t doing anything else ad related, in fact I’m debating removing rewarded video ads entirely from my game
I’m afraid I have to agree. Perhaps Roblox plans to increase earnings from Rewarded Ads in the future but so far the negatives of Ads outweigh the positives. Lowers player’s expectations as they categorize your game with typical ad infested mobile games that you commonly find in the App store or Goo
I’m sure that for 600 rewarded impressions, 0.6 dollars is beyond negligible
superburro: Eligible players will see a “Join with Reward” prompt on your game’s experience details page (EDP). This lets them watch an ad before entering your game so they can start their session with a reward already in hand. This is the WORST idea ever !! Would never punish players wanting to pla
I get what you’re saying, and I probably said the same thing months or a year ago. But I’d rather all teams at Roblox to know that developers feel they’ve been shafted on the regular. And, if they know, be reminded of that maybe uncomfortable fact. Push them to speak up at the open floor meetings wi
maybe talk to the team that actually made the update?
Reditect: To the teams out there: you’re working for a company who’s model is creators, yet it seems to systematically ignore their interest and investment at scale. Even with good intent. Roblox at large could be more responsible about the position its in, and apologize to creators for dropping the
Has there been any internal testing on this to see if it’s effective? In my mind, I’d think both (a) players wouldn’t like to watch an ad before playing a game they know nothing about, and (b) the reward could go completely unnoticed because the player doesn’t know what the baseline is to determine
The problem is that you get roughly R$1 per ad view. This is abysmal. There are vanishingly few use cases where developers will find it profitable to let users view an ad rather than buy a product - I swapped out a R$19 product for a rewarded ad once and my revenue nosedived 95%. I removed them a co
I like the new “Drag-and-Drop” approach in the recent releases, including this one – it aligns with the new Studio layout! (i.e. the new ProceduralModel has code inside that tells you usage practices) This makes creating essential features easy for new developers. Some might get into programming aft
MasterDaniel: R$1 per ad view This is not at all what I had assumed. Could you find any use cases that don’t replace a purchase? Natural Disaster Survival uses ads to give players a one-time hammer that can break parts. If it were a gamepass I’m sure the revenue would be much higher though; people a

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