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DevForum3か月前

[オプトイン・フェーズ] 回転要素とPath2Dのクリッピング・サポートの導入

[Opt-in Phase] Introducing Clipping Support for Rotated Elements & Path2D

要約(日本語)

Robloxは、回転したGuiObjectやPath2Dインスタンスを親オブジェクトで綺麗にクリッピングできる新しいUI機能を導入しました。この機能は現在StarterGuiの設定からオプトイン可能で、2026年末にかけて段階的に全環境へ適用される予定です。

English summary

Roblox is introducing improved UI clipping functionality that allows rotated GuiObjects and Path2D instances to be cleanly clipped by their parent objects. This feature is currently available as an opt-in setting in StarterGui and will follow a three-phase rollout plan ending in late 2026.

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DevForum
→ Neutral0 eng↗

This topic was automatically opened after 11 minutes.

DevForum
→ Neutral0 eng↗

2026 is a groundbreaking year for ui capabilities omg, im so excited!!!

DevForum
→ Neutral0 eng↗

Okay, wow. Actually wow. But what about some UI elements that actually use rotated UIs to sometimes bypass clip descendants without creating more frames? And what about UI Corners? Will it support them?

DevForum
→ Neutral0 eng↗

i think you can separate them by putting them in different frames?

DevForum
→ Neutral0 eng↗

Without creating more frames? Then it may be impossible. I’m sure some old games do use this nifty trick.

DevForum
→ Neutral0 eng↗

its just rolling out, i think there will be changes made along the way

DevForum
→ Neutral0 eng↗

the UI team for the past year has been literally cooking with these new changes and updates! I can’t wait to see more

DevForum
→ Neutral0 eng↗

Yes, yes but I would still like clarification.

DevForum
→ Neutral0 eng↗

This does not support UICorners. For this you still need to use a CanvasGroup, although we have some improvements we are working on there. But what about some UI elements that actually use rotated UIs to sometimes bypass clip descendants without creating more frames? You’d need to re-arrange you UI

DevForum
→ Neutral0 eng↗

jaydubs808: although we have some improvements we are working on there. It’d be amazing to see them, canvas groups can be pretty messy sometimes so it’ll be great yeah. jaydubs808: You’d need to re-arrange you UI so that the unclipped element is not parented to something with clips descendants, or k

DevForum
→ Neutral0 eng↗

今回のアップデートは素晴らしいと思います。厄介なバグが修正されましたからね。ただ残念なことに、今週か来週にはまたRobloxがひどいアップデートを出すに違いありません。

I think this is a great update, stupid bugs get patched. Unfortunately, however, Roblox will surely release a bad update later this week, or next week.

DevForum
→ Neutral0 eng↗

missmandypanda: Note: Rotated parent shapes themselves still cannot apply a clip to their children unless they are part of a CanvasGroup instance. I was really hoping I would see this fixed by the time this came out, I was testing this about a month ago and saw that this didn’t work I would like to

DevForum
→ Neutral0 eng↗

Yeah I’m very aware the CanvasGroups are lacking currently and we’re working hard to improve them. Stay tuned! Opting out partially from clipping is challenging. It may or not be possible for a given element to do so, depending on how the parent clip is implemented. Right now clipping is fairly triv

DevForum
→ Neutral0 eng↗

I see, yeah makes complete sense. Thank you tho!!

DevForum
→ Neutral0 eng↗

Hey @ColRealPro , Yeah I’m not particularly happy with this limitation either. Currently we have two different clipping system, one that is based on layout (ClipsDescendants) and one that is based on rendering (CanvasGroups). What we’re trying to do is improve the performance and functionality of bo

DevForum
→ Neutral0 eng↗

ui this year: everything else this year:

DevForum
→ Neutral0 eng↗

is there any plans to fix this in the future? I would love to use this to create masks for 4 sided shapes but right now that isn’t possible without this

DevForum
→ Neutral0 eng↗

Not as a part of this feature, but it is something we are working on.

DevForum
→ Neutral0 eng↗

What took you guys so long to add this