[正式リリース] カスタム地形マテリアルを使用したゲームの公開とパフォーマンスの向上
[Full Launch] Publish Games with Custom Terrain Materials and Performance Improvements
要約(日本語)
Robloxは、カスタム地形マテリアルとパフォーマンス向上機能を正式にリリースし、早期アクセスを終了しました。クリエイターは最大62種類のカスタムマテリアルを使用でき、ファイルサイズの削減とロード時間の短縮を実現しながら、より表現力豊かな世界を構築できます。
English summary
Roblox has officially launched Custom Terrain Materials and performance optimizations out of Early Access, allowing creators to use up to 62 unique materials. These updates significantly reduce file sizes and load times while enabling more expressive world-building through the Expanded Terrain setting.
Vibe スコア
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コミュニティの反応
このトピックは10分後に自動的に公開されました。
This topic was automatically opened after 10 minutes.
最高のアップデートですね!今後、影やシェーディングなど、ライティングをもっと細かく調整できるようになる予定はありますか?それができれば、さらにクオリティが一段階上がりそうです。
Absolute killer update! Would we ever have better control over lighting though, such as shadows, shading and stuff? That’d take stuff to the next level.
ちょっと待って、62種類?LuckyRainGG:え、カスタムマテリアルが62種類?最初の発表では64種類じゃなかったっけ?最初の発表では「水」と「空気」をその数に含めていました。これらは現在読み取り専用となっているため、編集可能な地形マテリアルの合計数を62に訂正させていただきます。
Hang on, 62 mater- LuckyRainGG: Wait, 62 different custom materials? I thought the first announcement said 64? In our first announcement , we counted “Water” and “Air” in this number. Since they’re currently read-only, we’re correcting the total count of editable terrain materials to 62 to be more a
あははははははははははははははははははははははははははははははは。いいアップデートだね。
hahhhahahahahahahahahahahahahahahaahahahaahahahahahha. nice update
can custom grass materials have different lengths from each other or do they share the terrain grass length?
現在、すべての草のデコレーターは同じ長さになっています。
All grass decorators share the same length currently
やったー!ずっと待ってた!ゲームのファイルサイズがめちゃくちゃ減っててヤバい…最高すぎる。
YES I’VE BEEN WAITING FOR THIS FOR SO LONG the reduction in file size for my game is insane… holy
Just to clarify a bit on the size reduction, terrain is now ejected as an asset once published, the actual asset size doesn’t necessary decrease, but it no longer contribute to the overall publishing size limit (although it has its own limit of 250mb).
How scriptable is this stuff? I have a use case for having multiple different colours of terrain grass in close proximity (terrain itself not visible and layered under parts), but also random map generation so it can’t be set ahead of time. I already had made a script to change the terrain colours d
are TerrainRegions impacted by these improvements? as in loading & clearing terrain during runtime, for games where maps get changed between rounds.
You can check out the script usages here: [Early Access Program] Unlocking Massive Terrain With Up to 64 Custom Materials - #281 by ADJ_acent
This is cool! I’d like to use terrain more but I prefer using/the look of parts, is there any way to make it look a bit more blocky? image 1260×808 81.5 KB
今後の地形の改善により、https://www.youtube.com/watch?v=BiIAmVN6r2M (画像 1308×736 78.4 KB)で示されているような内容が概ねサポートされる予定です。
The upcoming terrain improvements will roughly support this as showcased in https://www.youtube.com/watch?v=BiIAmVN6r2M image 1308×736 78.4 KB
うわぁぁぁ、またまた最高のアップデートですね!!!(ってことは、次は悪いのが来る前触れ!?)
ouuuuuu good update yet again!!! (Does this mean a bad one is on the horizon?! )
LuckyRainGG: Since they’re currently read-only Does this mean Custom Water will be coming soon?
bait and switch tactic; y’all always post a nice feature update after you completely put another important feature through the gutter (custom chats)
I would like to second this. I believe I posted on the original announcement, but it would be great to have custom liquids, like making semi-transparent lava with high viscosity. It was probably mentioned already, but still dropping this comment here
This could be a good next step because the current water material is so boring. I don’t wanna keep relying on EMs
@asimo3089 It’s your time to shine in jailbreak
Place内に保存されたTerrainRegionsは、Workspace内のTerrainインスタンスのように排出(イジェクト)されることはありません。
TerrainRegions stored in the place are not ejected like the Terrain instance in the workspace is
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