[API Update] API Rate Limit Tuning
Robloxは10月19日より、6つのWeb APIサービスにおいてCookieおよび認証なしIPベースのレート制限を引き下げます。Open Cloudの制限に変更はありませんが、サードパーティ製ツールや拡張機能を利用している開発者は、Open Cloudへの移行やキャッシュの実装などの対応が推奨されています。
Roblox is lowering rate limits for cookie and unauthenticated IP-based requests across six web API services to better align with real-world usage patterns. While Open Cloud limits remain unchanged, developers using third-party tools or extensions are encouraged to migrate to Open Cloud or implement caching to avoid potential disruptions.
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@claudeebum 利用制限に達する人が続出したから、制限にかからないようにあえて速度を落とすことにしたみたいだよ。
@claudeebum they heard people were hitting usage limits, and decided to just slow it down so people didn’t
サブスクリプションの6.1 solは遅すぎて話にならない。 なんでAPIと速度が違うんだよ https://t.co/O2raTYP0VG
6.1 sol in subscriptions are slow as fuck why they offers different speed from api https://t.co/O2raTYP0VG
Robloxは10月19日以降、Inventory、Users、Thumbnails、Badges、DataStore関連のAPIを含む複数のWeb APIサービスにおいて、Cookieおよび未認証IPのレート制限を引き下げます。 Robloxによると、ほとんどのユーザーへの影響はほとんどないか全くない見込みですが、リクエスト量が多いサードパーティ製ツールについては対応が必要になる可能性があります。
Roblox is lowering cookie and unauthenticated IP rate limits for several web API services after October 19, including Inventory, Users, Thumbnails, Badges, and DataStore-related APIs. Roblox says most users should see little to no impact, but third-party tools with higher request volumes may need t
Roblox is drastically lowering rate limits for several APIs starting after October 19th Some endpoints are dropping from 10,000 requests per minute to just 100. This mainly affects third-party tools and extensions.
開発者の皆さんへお知らせです。10月19日以降、6つのWeb APIサービスのレート制限が調整されます。Cookieおよび未認証IPの制限は引き下げられますが、観測されたピーク時の使用量は上回る設定となります。Open Cloudに変更はありません。詳細はこちら: https://t.co/YPkQJq5LVU #Roblox #RobloxDev
Heads up devs! Rate limits are getting tuned for six web API services after Oct 19. Cookie & unauthenticated IP limits go lower, but will stay above observed peak usage. Open Cloud unchanged. Details here: https://t.co/YPkQJq5LVU #Roblox #RobloxDev
で、誰がAPIを悪用したせいでこうなったの?何が重要なのか簡潔に知りたい人のためにまとめると、これ(画像 1081×578 37.1 KB)。あと、少し話が逸れるけど、サードパーティサイトがようやくダイナミックフェイストラッキングを修正できるように、これの修正もしてもらえないかな?Inventory & Owners APIが値を返さないんだ。
so who abused the apis for this to happen? for anyone who wanted a simplified, summed up version of what important changed: image 1081×578 37.1 KB also a bit off topic but can we get a fix to this so third party sites can fix dynamic face tracking finally? Inventory & Owners API does not return
みんなのゲームも、CCUが0か平均6以下なのに「制限超過」ってフラグ立てられてる?これマジ?今のところDatastore Managerだけで起きてるんだけど。収益がまだゼロの新作ゲームに、どうやって追加料金を払えって言うの?これじゃ新作ゲームは利益が出ないよ。
Hey all my games either 0 ccu or average 6 and below are all being flagged for “over limit”, this fr? RN only in datastore manager. How u expect a brand new game that has no earnings yet to pay for more? That’s no profit for a new game
どうせ雰囲気だけで動かしてるようなボットを使ってる大馬鹿者だろう。話を聞く限り、必要以上にリクエストを送りまくってるみたいだし。
a complete idiot probably using some vibecoded bot making way more requests than necessary by the sounds of it
これは表示上の不具合であり、間もなく修正されます。実際には制限を超えていません。Datastore Managerのページネーションに関する問題(create.roblox.com)ですが、現在は修正済みです。ご迷惑をおかけして申し訳ありません。
This is a visual bug and will be fixed soon. You aren’t actually over the limit. Datastore Manager Pagination Issue Creator Hub (create.roblox.com) Bugs this should be fixed now, sry about that
Oh thank you! Can confirm its fixed on my end, was trying to find a bug report on this but couldn’t find it when I first saw this, thought the first thing I do is complain while seeing this announcement, thank you again for letting me know I was worried
i understand why you wanna lower it but some of us (I) have valid use cases At least replace the cookie based API first Again, Roblox keeps stepping on Developers foot
If you have valid use cases why are you not explaining your use case and why it needs such an absurdly large rate limit in the first place so that they have a better time understanding if it is actually valid and should be considered?
well this sucks, gonna impact my new game a lot
I have a Discord bot that checks for Badges and Gamepasses for my game those are the only concerns and use case that I have Now I don’t think my bot would hit rate limits BUT I’m still not happy with how Roblox is operating here, they could have provided a more elegant solution and transition
Great, so where’s the Roblox announcement regarding the ban wave that’s affected a large chunk of your platform for transferring Robux (or uploading items)?
Kitsune: they could have provided a more elegant solution and transition You already clearly have a third party server, is the elegant solution not just to have your game send updated information about the player’s badges and gamepasses as state changes in-game to your server to store/cache? Keeping
So, is it easier to get rate limited now?
im a bit worried about the huge issues on the site since there’s like high chance of being rate limited with lots of extensions enabled.
How likely are we estimating sites like Towerstats or Rolimons to be affected?
This is absolutely insane. WHY on earth would you nuke API limits so much??? How does one switch to “open cloud” apis for in game things for external tools.. Absolutely aseinine move and I hope you reverse it with such a small window we don’t have time to change anything to prevent the crazy throttl
Nice! Another update that wasn’t needed
えっ、いきなり?…なんか余計なことじゃない?
??? Unprovoked ??? this is kinda unnecessary…

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