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DevForum6日前

アニメーショングラフが正式リリース:複雑なキャラクターの動きを視覚的に作成可能に

[Full Release] Animation Graphs: Create Complex Character Motion Visually

要約(日本語)

Robloxはアニメーショングラフを正式にリリースし、Luauコードを書く代わりに視覚的なワークスペースで複雑なキャラクターの動きを構築・ブレンドできるようになりました。このアップデートにより、リアルタイムのデバッグやゲーム内での再生が可能になり、ベータ版から280以上のバグが修正されています。

English summary

Roblox has officially released Animation Graphs, allowing creators to build and blend complex character motions visually instead of using Luau code. This update includes real-time debugging, in-game playback, and over 280 bug fixes since the beta phase.

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コミュニティの反応

DevForum
Neutral0 eng

この機能をマテリアルとオーディオエミッターに追加してください。

Please add this feature to materials and adio emitters

DevForum
Neutral0 eng

This topic was automatically opened after 10 minutes.

DevForum
Neutral0 eng

Originally you folks mentioned that you planned on adding IK / procedural nodes. Are those still planned?

DevForum
Neutral0 eng

Yes! Finally, I’ve been waiting for this for so long, goated update, really glad that the parameters were set to replicate, it was a big worry of mine

DevForum
Neutral0 eng

Time to recode my current animation system. I’ve been holding off from using this until it released officially, really look forward to using this.

DevForum
Neutral0 eng

Let’s gooooo! can’t wait to see what I can do with this, I have yet to even look at it in beta, and now is the best time to just mess around with it! Seen a ton of great examples though, so this will be a ton of fun!

DevForum
Neutral0 eng

Will we ever be able to load arbitrary animations by ID in clip nodes rather than requiring them to be in the authored graph?

DevForum
Neutral0 eng

I’ve been waiting for ages! We were using a script to do some movement related stuff suck as look angles and foot locking, it took a chunk of CPU time to do it. Hopefully we can move it over in TC2 soon!

DevForum
Neutral0 eng

I love you for this feature

DevForum
Neutral0 eng

I’d really love to see a node for mirroring animations. One of my most common animation workflows is using a plugin to create a flipped version to play under different circumstances. Also, I think a way to allow animation markers to influence graph logic would be really cool. Awesome update!

DevForum
Neutral0 eng

もしこれが発表時点で既にライブ環境にあるのであれば、修正されていないかなり深刻なバグを報告しなければなりません。Blend2DではX座標に負の値を指定できますが、Y座標ではできません。(-1, 0)は指定できても(-1, -1)は指定できないのです。クリップを読み込むと、こちらの意図に関わらずクリップ名が強制的にローカライズされてしまいます。時折、Studio si

If this is live as of announcing, I have some fairly serious bugs to report which have not been patched. Blend2D allows points at negative X, but not at negative Y. You can have -1, 0 but not -1, -1 Loading a clip forces the clip name through localization whether I like it or not Sometimes studio si

DevForum
Neutral0 eng

リスト機能とコミュニケーション機能、とても気に入っています。アニメーション機能が改善されて嬉しいです! :D

I love the lists and communication. Nice to see animation feature improvements :D.

DevForum
Neutral0 eng

ついにリリースされて嬉しいです!グラフ内のクリップに直接アクセスする方法を追加する予定は、まだないのでしょうか?(主に「PlayOnce」アニメーションを再開する方法と、特定のアニメーションクリップが終了したことを検知する方法が必要です)

-- glad this is finally released! are there still no plans to add any way to directly access clips within a graph (I mainly need a way to restart a PlayOnce animation, and detect when certain animation clips have ended)

DevForum
Neutral0 eng

サーバー権限下でアニメーショングラフのロールバックと再シミュレーションを機能させるには、サーバーとクライアントの両方でアニメーターにアニメーショングラフを読み込む必要がありますか?それともサーバー側のみに読み込み、クライアント側ではAPI経由で取得する形でしょうか?

For rollback and resimulation to work with the animation graph under server authority, do we need to load the animation graph onto the animator on both server and client? Or do we only load it on the server, then fetch it through an API on the client?

DevForum
Neutral0 eng

hahahahaha you can go make CS2 in Roblox, it's a pity there is not yet a tool that allows in the animation editor to add sound to a frame or an effect to a frame without scripts

DevForum
Neutral0 eng

アイドルアニメーションへの視線制御の追加が、かつてないほど簡単になりました。

Adding look directions to an idle animation has never been easier.

DevForum
Neutral0 eng

I wonder if Roblox’s default Animate script will also be recoded to utilize this new feature. We know that the character controller library is being developed specifically to support strafing animations in the future. Animation graphs seem to be the best way to achieve this.

DevForum
Neutral0 eng

Inertialization when? Would be a cool feature. And also splitting anim graphs into sub-animgraphs and then combining them into one big final and organized animgraph would be cool. Cuz ion like the fact that I gotta put my movement, gun, melees, emotes and basically everything into one big anim graph

DevForum
Neutral0 eng

アニメーショングラフのネスト(入れ子)に対応してください。

PLS Allow for nested animation graphs