Roblox has introduced the Input Action Manager in Studio Beta, a visual editor designed to simplify the management of cross-platform control mappings. This tool provides a unified interface for configuring actions and bindings, building upon the recently released Input Action System.
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Would there be plans to support importing/exporting profiles
If you want to transfer your input profiles between places, you can do so from the Explorer. Right click your Inputs folder then click Export → Save to File. Then drag and drop the resulting .rbxm file into workspace in your other place!
This is amazing! Thank you. No need for custom IAMs anymore. Goodbye my custom IAM!
This is awesome! Reminds me of the input manager built into Godot. There have been really great additions recently in studio.
Reminds me of the 2 versions of input managers that Unity did as well, and Unreal Engine. Input Action Managers are so helpful and 100% the standard for game engines now.
IAS is genuinely a life changer, so easy and intuitive. Keep up the hardwork
this is an amazing addition to an already amazing system IAS, great to see these changes
really cool feature! do you think we could see a built in keybind menu in settings where users can configure game based keybinds that developers pick? would make it way easier for users who want to tailor their experience to their preferences
this is on our radar and something we want to support in the future, stay tuned!
is there any plans to assign other folders to be the place where newly created InputContexts are put into?
Definitely looking forward to something like this, if we can let players customize their keybinds/actions as much as they want, then that would save so much time. One thing that would be important if fully implemented is some API friendly way to store them into DataStore, of course if there is a way
IAS seems like the perfect system for developers to eventually be able to customize keybinds in the Roblox escape menu… and allow players to rebind them.
The IAM looks really solid addition to the IAS system. I especially like how easier it became to search for the inputs and mapping them to input keys needed (oh and filter too). However I do have suggestion to make input mapping more ergonomic. Consider this as a suggestion : To make the workflow ev
this is a really nice addition to the already existing input action system. do you think there may be a day where we could let the user rebind input actions in the settings menu? would save a lot of work for devs who currently have to build a whole system into their game just to allow people to rebi
Many months ago I wasn’t a fan of this. I then got used to Unity’s new input system that does something similar. They kinda forced it on people, but I learned the ease of supporting other inputs. The code set up is weird, connecting to events. Anyway, on Roblox I felt more a need for that lower leve
This is a good update! Thank you Roblox!
We originally tried adding this, but Studio’s PluginAction bindings intercept some keycodes before they actually reach the plugin. When we attempted to set this up, some keys (like the number keys) just didn’t work at all and we figured having better filtering would be more helpful. What I can do in
Great addition to the IAS. Any progress with adding Mouse 4/5 support?

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