[Studio Beta] Upgraded UIShadow Capabilities
Summary
Roblox has introduced upgraded UIShadow capabilities in Studio Beta, adding support for text shadows, inset shadows, knockout shadows, and gradient fills. These features aim to help creators add depth and polish to their UI designs more easily without complex workarounds.
Vibe score
-100 to +100
Community reactions
At long last I will no longer have to clone UI strokes to add glow. Bless you.
LEARN MORE: https://t.co/2wF30KbEle
https://t.co/VSSLOVf7dD
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It’s truly incredible; I can’t help but get excited when I think about how much easier this will make things!
You guys have been on a roll. Loving these new updates!
YAYYYYY OMG!!! FINALLY!!! You guys are cooking this Days!!
Truly a great feature! We are getting spoiled.
Absolute cinema but finish the UI Gradients beta before cookin this up
Love it!!!
NO WORDS TO BE SAID, JUST JOY
I am filled with joy, been dreaming of this for ages. Great job to the team, and keep up with these awesome updates
Very cool that we are able to add UIGradient under UIShadow!
missmandypanda: ShowBehindParent have no effect in text mode. image 1338×404 59 KB so we still can’t make text like this without dark spots? Does it at aleast work with strokes?
[Full Release] New UI Capabilities: Shadows & Individual Corners! I hope this functionality comes out soon! I’ve never been able to make text shadows because they are way too much of a hassle to make. Awesome! Now.. when will this be added to ViewportFrames?
Seemingly UIShadow.Color does not work with RichText? Is this intentional? Default: After enabling RichText:
Great additions! It seems like UIGradients under UIShadows cannot have their Color property updated in runtime, is that intended?
Spectacular. UIDropdown next please. (and fix Automatic Size not respecting UISizeConstraints)
No but this is a known issue. When adding a text shadow to rich text, UIShadow.Color and UIShadow.Transparency are ignored. We are working on a fix for this. Hang tight.
No, could you provide more details? Do you mean if you set UIGradient.Color at runtime via a script you don’t see its effect?
Nevermind it was my fault! I missed the fact that UIShadow is not a GuiObject so it didn’t pass the criteria of my script, my bad
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