Roblox is introducing Scoped User IDs to enhance player privacy by assigning unique identifiers for each game, preventing cross-game tracking. While most games won't require code changes, developers with cross-game features or shared ban lists will receive new tools like account linking and Ban API improvements before the full rollout in October.
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I get the desire for the change, but this is extremely destructive for moderation tooling to the point where we can’t moderate our communities anymore. Assuming usernames will also be able to be withheld at some point ( my guess is they will ), users will be able to commit serious offenses without a
You’re hiding player userids in the name of privacy, meanwhile demanding all of us show our face and address to who knows who. Make it make sense.
this will probably break userId keyed datastores
This change will entirely break third party data storage solutions that use global User IDs, as well as (as stated), shared ban lists. An admin product I develop is currently tracking over 21k punishments, and over a million game data records we store. This update needs to be re-thought.
I’ve had my own userid memorized for years, with this new update, there’s no point anymore, this is just stupid If someone submits a support ticket about data issues, the userid they give me isn’t the same userid they have in the game, that’s just beyond stupid and is only going to cause issues, how
Isn’t this gonna break User ID based DataStores?? This is also going to break games which may save player UserIDs for moderation purposes??
yo twin this is such a bad idea this completely ruins the sort of things with giant databases of BAD ACTORS that help game developers keep unsavory people from their game. please rethink this, it is a lot more harmful than you think! : ) userids exist for a reason - to track people, so masking them
We use the userids with some systems externally for administrative purposes. Is there a way we can get the new scoped ID based on a username or userID? Or will we have to request this ID from the user?
Is this change going to break any existing systems? Will games that had not updated from platform user IDs after October risk receiving moderation action?
This is great, I love Roblox anarchy! Who needs this specific feature that most in-game moderation relies on anyways?
if you use UserIds to key data to them they will no longer work
Will Player.UserId reroute to Player.User.Id ? EDIT: This is addressed by the documentation: When a numeric user ID is passed to an engine API that accepts user IDs, it is automatically wrapped into a User internally.
Arguably the worst decision Roblox has ever made
Yeah, this is all super confusing. User IDs are basically required for any moderation purpose. If I have to investigate a user, I need their User ID. Maybe I’m not understanding the changes. Clarified here: Update on Safety & Privacy: Introducing Scoped User Identifiers - #123 by pribiter
I believe many of us are familiar with a certain pedo banlist, maintained by a certain somebody, used by a whole host of massive games, that would be rendered unusable with this update. How convenient. PR nightmare incoming.
buffyreal123: We know some creators use shared ban lists to help keep their communities safe, and would be impacted by Scoped User IDs. We’re exploring Ban API support and other solutions for preserving the sharing of ban list functionality, while continuing to protect user privacy, provide transpar
Thanks For The “Privacy” Update, I’ll Be Sure To Provide My ID To Test It In Games To Let You Know What I Think About It
Loving these awful updates that have nothing to do with user safety!

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