[Studio Beta] Reference Instances Directly with Attributes
Summary
Roblox is introducing the InstanceHandle type for attributes, allowing developers to reference other instances directly without needing separate ObjectValue objects. This update simplifies data management and handles replication timing issues through the Wait() and Get() methods on the handle.
Vibe score
-100 to +100
Community reactions
image 360×325 75 KB
Amazing update. Thank you so much!
image 516×387 39.1 KB
This is a huge win! Will these work as expected in Server Authority mode/ BindToSimulation loops?
I am so unbelievably happy. I’ve been wanting this since day 1 of attributes coming out
This topic was automatically opened after 10 minutes.
Huge!, One of the most awaited and requested features is finally live, Thank you guys for the progress, this allows us to be more focused on handling physicals instances as states and data
Needed this 3 years ago, fire update! Great work
Hi everyone, I like this feature but making a new type for it is very interesting and I want to see what others think Thank you everyone
I used to pray for times like this
This is huge. I LOVE IT! Cant wait to update my code to use it
This is amazing!! Question: What is the lifecycle management setup for these InstanceHandles? Do we need to destroy/disconnect them? How does that work w/ Attribute-based InstanceHandles?
Extremely happy to see this! Will we be getting enums added to the dropdown anytime soon? Setting them via command line or scripts only is a pain (outside of plugins such as this )
Here i was just wanting an Instance type for attributes, but they went and made it even BETTER for replication purposes. FIRE UPDATE!!!
I always wondered how this feature would be handled when it was finally added, and my first impression is that everything about this feels right. I really like the addition of InstanceHandle and that it has uses outside of attributes. This is a very exciting update.
They hold a weak reference to the instance itself (if it is present) and will be cleaned up automatically by the garbage collector when they are no longer referenced in your scripts.
i genuiney cannot contain my excitement, but i guess i have to or else the devforum will tell me that i need a structured sentence or whatever.
Finally! Thank you Roblox for making such a good and highly requested update! I can’t wait to use this!
Are there any plans to provide some sort of API to get an Instance’s underlying ID? local workspace_id = Instance.toId(workspace) local workspace_reference = Instance.fromId(id) Since most people nowadays use network modules that automatically serialize outgoing data, doing so would be more convenie
Similar past reactions

If You're a DEV GET This Roblox Plugin NOW... 😱#shorts Are you a Roblox developer looking to up your game? Look no further! In this video, we'll be showcasing must-have plugins for ...

🔧 Work Smarter Not Harder! | #roblox #robloxstudio #robloxdev #robloxgamedesign When faced with a repetitive and monotonous task, sometimes it's best to find a way to automate it...

Scripts, Localscripts, and Modulescripts explained in under a MINUTE | Roblox Studio #roblox #lua I hope you learnt something new! Be sure to check out more tutorials and guides on my channel: @Turpichu Check out the Roblox ...

I just created my own Roblox Movement System!😤🤪 #roblox

HapticService Is Deprecated.. Use This Instead! (HapticEffect) | Roblox Studio Devforum Post: https://devforum.roblox.com/t/studio-beta-introducing-new-haptics-effects-and-apis/3606858 Documentation: ...
Learning how to script in roblox studio with instances #script #robloxscript #robloxstudio #roblox #fyp