Roblox has introduced a redesigned Device Simulator toolbar in Studio beta, allowing creators to switch devices during playtests and auto-match UI scaling. It also features a new Network Simulator to test game performance under various latency and packet loss conditions.
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roblox news: \[Studio Beta\] New Device Simulator Toolbar and Network Simulator [DevForum]
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this is actually BIG, being able to simulate latency jitter and packet loss directly in studio with separate inbound and outbound settings is such a good addition, this is probably one of the best studio updates this year oh my goodness
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It’s a really useful feature for developing, testing, and efficiently improving game logic. It’s a shame there isn’t a CPU/GPU emulator for mobile—I know mobile fragmentation is massive and might make that potentially unrealistic, but I’m curious if there are any leads or possibilities. It’s not a t
Hey I firstly join using mobile section, I switch to pc mode and now I cant move in studio, gotta stop test and start again now. Is this intended or suppose to support this new way?
Thanks for bringing this up! Could you try clicking inside the main viewport area? That should immediately restore your movement controls so you don’t have to restart playtesting. Let us know if that works!
I have tried that, it did not restore my movement controls. I just tried it again and it worked fine, i think its a “sometimes” problem and I seem to had it on my first try.
Thanks for letting us know, we’ll take a look at this!
Great update! Looking forward to testing this out
I studied computer science, networking included. But in Roblox Studio, networking was always just an “I hope it works” kind of situation. Looks like that’s about to change.
When can we have the possibility to launch simulation on device. Like from the Roblox app? A bridge? Because it’s not hard to test on mobile.
The emulator used to show memory per device before, I belive that meant it also simulated device memory, like some mobile presets had 4Gb and such. You dont see that anymore, not even when making a new preset. Is memory simulation not a thing anymore?
Thanks for asking! The previous memory feature was actually just a placeholder and didn’t functionally impact the emulator. We’re currently working on a real performance simulation feature to accurately simulate different memory environments, so stay tuned!
One thing that I really liked to use in the previous version was making the emulator screen overly large on a 4K emulator setting, which I used to take studio screenshots at 4K quality. Is this still possible on the new emulator?
Super useful for testing Server Authority, thanks!
Will Player:GetNetworkPing() reflect this? Or will it still report 0.
this is awesome even devil may cry
Hey! I was wondering why my studio session was loading things soo worse, I found out even with device simulation closed the manual set network preset is still enabled. Is this intended? thought it should only be working on the device simulation
What a useful update! Thank you Roblox Team, for making such an amazing and useful update!
Nice update! I was waiting for this and I also made a feature request for the same 👍 (it was deleted).

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