Roblox has officially released the revamped Asset Manager, which introduces a folder hierarchy for better organization and a powerful search tool across user, group, and game inventories. The update also includes advanced sorting, filtering, and integration with the Universal Importer to streamline the development workflow.
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It’s nice to see improvements to the asset manager, but will we ever see a universal folder/container within an experience universe? It would be a global container shared between all places and servers within the universe. It can even be read-only at runtime, but it would help a lot with multi-place
The folder under the Project tab should do what you’re describing! It contains all the assets tied to an experience, regardless of the place they are used in. Let us know if there are additional features or use cases you imagine for this workflow!
I don’t see colorable folders in the “What’s next” section unless I missed it somewhere else. Maybe not just color option but maybe using emojis could be cool too. Similar to what tag editor does: Screenshot_2026-09-01_153028 666×972 184 KB
What I meant is something accessible by scripts. Like, let’s say I’ve got an RPG (or something) where you have a bunch of items that are shared between all places. I could use a module for the scripts or database-related things, but (as far as I’m aware) there’s no way to actually be able to grab th
Ah, we have the requests for colored folders on our radar as well! Please stay tuned
This is excellent, will it be possible for us to manage folders with plugins or use the folders with plugins? I have a few usecases for my own plugins, it would be extremely useful!
That looks like a use case for packages no?
That is another solution, but I believe those only auto-update when the place is opened. Package Automatic Updates 1175×170 10.7 KB I’m also not sure that this resolves the potential race conditions with players loading in.
@Wingardixm @MightyDantheman we are planning on making the same Asset Manager APIs available for general use! This should help you in these use cases. Please stay tuned for that as it is still in the works
Reminds me of Windows 11 modern ui layout
still Add a Search Bar to “Plugin Management” and “Overwrite an Existing Asset” Studio Features I’d like to suggest adding a simple search bar to both the Plugin Management page and the Overwrite an Existing Asset window in Studio. Managing plugins becomes extremely difficult when someone has 50–100
I mean you’d have to open the places to publish new versions of them right? what other use case do you want? actually updating your folders in live games without a place publish?
I really like the organization of assets by folder; it makes the developer’s work much better. I wanted to request a quality-of-life improvement, I think it’s not difficult, so if you can: That small dark part of the bar is used to move and resize the area of that session, which greatly improves r
Ah, thanks for reporting! This is a known issue we failed to mention in the original post but we’re looking into a fix to make it easier to interact with.
Any item imported into a game at any point in time is permanently listed. Is there a way to toggle this off or remove them?
I am really hoping they add this, definitely to the Overwrite an Existing Asset screen, It takes me so long to find assets and I update them all the time for my game.
Date Modified does not organize nor show latest modification to Place Instance The Date Modified category of the Asset Manager does not show last updated information correctly for Places in Experience. Visual Aids image 1339×621 97.5 KB image 1363×605 95.9 KB Expected behavior The Date Modified cate
Because the Windows system language is set to Chinese, I have been unable to upload any assets. Please provide the option to enable the legacy (old) version. 10:47:03.957 [Roblox][AssetImporter.AssetImporter.Src.Utility.parseErrorTable] argument #1 expects a string, but table was passed - Edit 10:47

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