Roblox has officially released enhanced Freecam capabilities, introducing advanced features like camera roll, adjustable FOV, and player locking. These tools are designed to help creators capture cinematic footage and trailers more easily within both Studio and live experiences.
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Roblox has fully released its enhanced Freecam tools, adding camera roll, adjustable FOV, speed & stiffness tuning, player lock, UI controls, and custom post-processing for more cinematic captures. Freecam can be toggled with LeftShift + P in Studio or eligible live experiences. https://t.co/zC
Roblox is releasing some major improvements to the in-game Freecam (Shift+P). 🎦 New features include camera roll, adjustable FOV, per-control speed & stiffness tuning, player lock, and custom post-processing. More details: https://t.co/6T833KFylp https://t.co/aYQ1Y96Dop
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missmandypanda: [New] Open Config Menu Up arrow D-pad Up What will happen to the existing up and down arrows to change speed keybinds? Really liked these
This is amazing, I honestly did not think the Freecam could be improved on. One thing I want to ask, is there a local script you can activate like the legacy Freecam? mainly asking this because Adonis lets you run :freecam and then freecam magically activates without you having to be the owner, deve
I love this change! it will make filming videos much easier it seems that the bind still speeds and slows the camera down instead of opening the configuration menu though in live games
We use a version of the freecam module to be able to customize the implementation. Is this going to be applicable for this version as well or does this remain as a built-in client feature?
Hello! The change is gradually being rolled out to all servers for games that have Workspace.PlayerScriptsUseInputActionSystem enabled.
1+ Is this a CoreGui or a customizable forkable system? If the ladder this is great, but if its a CoreGui please consider opensourcing it. Thank you for the hard work.
Alright sweet i was confused at first Thanks boss!!
missmandypanda: Freecam Control Keyboard / Mouse Gamepad Movement WASD Thumbstick 1 Elevation Q (down), E (up) L2 (down) / R2 (up) Rotation Right-click & drag, or trackpad pan Thumbstick 2 FOV (Field of View) Mousewheel, or trackpad pinch X / Y [New] Roll Z (counter-clockwise), C (clockwise) · d
Sorry but hasn’t this existed already? But on the undocumented side? Is the only change the addition of a better UI?
this is AWESOME!!! thank you to everyone who worked on this
Is there mobile support in the pipeline? There’s quite a popular fork of the old module that supports mobile but It would be good to have it official supported. Would also be good to have a more robust interface for enabling / disabling freecam outside of a pre-defined key bind.
you mentioned post processing settings. Could there be a time when we sees these integrated into the settings panel / some sort of controller that allows us to tweak it to our preferences? Other than that looks nice, i can make screenshots for games look even nicer directly in studio now
Since your controls section is somewhat incomplete: How to use Freecam (or "CTRL+Shift+P") Community Tutorials So first things first, let’s talk about the main command… CTRL + SHIFT + P This will enable “Freecam” so long as you have “Developer” access to the game. If you have the Hammer icon in a ga
This is great, I use freecam every week to capture screenshots. I’ve been having troubles capturing little MP4/GIFs and it seems like this should help - especially the speed & stiffness modifier. I would love for a way to do simple camera splines. Such as small rotations around a point. I’ve fou
missmandypanda: or be explicitly granted developer/admin camera permissions within the experience’s code How do we actually grant Freecam access from code? Is there a function/property on the new IAS player scripts we can call, or is this still a fork-and-edit-the-permission-check situation like the
missmandypanda: this look awesome imagine if it was spooky Halloween will done
What place was used for the forest video?
Roblox - Realistic Forest Demo by Alpha Strike Group Roblox Roblox - Realistic Forest Demo This is a Alpha Strike demo showcasing several features running together. Its purpose is to highlight the stengths and opportunities of Roblox Studio. Features testing: -Surface Appearance -Cutout (SA transpar

freecam in mobile | #jjs #jjk #jujutsushenanigans #edit #roblox

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custom camera with lock-in #robloxdev #roblox https://t.co/6XJiRVwKRO
Man it sucks that Roblox doesn't have motion blur but the camera shake/UI shake could help a bit I guess? I gotta also pull the camera back further and add maybe a bit more FOV gain? https://t.co/Mt1lSWjX5d
Free cam on roblox and how to do it! #Roblox #carzone #testing #freecam @krugerjes