RDC26: What We Announced
Summary
Roblox announced dozens of new creator tools at RDC26, focusing on streamlining publishing, payments, and engine updates. The platform also shared impressive growth statistics, including $1.7 billion in creator earnings and a reduction in moderation-related friction for developers.
Vibe score
-100 to +100
Community reactions
We deserve better!!! Ty @NexledContent for the face anims :) #roblox #robloxanimations #RDC26 #RDC https://t.co/uwNNYM3URW
13 БЕСПЛАТНЫХ ВЕЩЕЙ ОТ РОБЛОКСА В НОВОМ ИВЕНТЕ RDC Event 2 + RIA Livestr... https://t.co/GHiA4ivgxu через @YouTube https://t.co/hRBg2rNZDD
👀 RDC26: What We Announced https://t.co/aoqJECQyck
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Good job roblox! A lot to unpack here but it all looks really good.
Impressive additions, thank you. A new era begins.
RDC Rating: 9.67/10 This RDC26 is approved by The Real Developers Nation Nice j*b Roblox! I hope y’all add the search by genre filter too after almost 10 years of waiting!
NickT: UI improvements including blur, text shadows, and improved gradients. UI blur is finally happening this will change everything for UI design
NickT: more ways to earn faster, get paid, and spend so you can better run your business: Hey this is misleading. You state there is going to be more ways to cash out, but reality is you are sunsetting the DevEx system eventually. We’ll transition away from DevEx in mid-2027 in the US. DevEx will re
Almost all of these might be the best updates we ever had
Roblox is healing. And I love it.
i suggested that roblox adds sss, and they actually listened??? YOLOOOOO
genuinely these are all really good updates and i can’t think of a lot to complain about from rdc today. good job
i think its 11/10, cuz these features are AWESOME
NickT: Populate Words With Advanced Avatars I think it’s supposed to say “Populate Worlds With Advanced Avatars”
NickT: Cone, Capsule, Disc and Rounded Primitives (Late 2026): New primitive shapes for BasePart, and rounding support for all applicable base part shapes. THEY’RE CALLING IT THE GREATEST UPDATE ANNOUNCED THIS YEAR
NickT: Material response improvements (Mid 2027): Improve how PBR materials respond to lighting by adding more granular controls on specular response and more accurate simulation of light scattering and reflecting in surfaces like skin. subsurface scattering in simple terms
NickT: Roblox Everywhere (Late 2026): Distribute your game as a standalone app and on the web. Share your game’s Details Page URL in a YouTube description, on X, or in a Discord, and anyone who clicks can start playing immediately in Chrome, with no app or install required. Next year, you’ll be able
Hoping we get more details on the PBR and material response features soon, better skin is exactly what realistic characters were missing The other half though is that small meshes still don’t cast shadows in daylight, so hair doesn’t shadow a face and a jacket doesn’t shadow the shirt underneath, ev
NickT: anyone who clicks can start playing immediately in Chrome, with no app or install required. will playing roblox in browser/chrome be supported on linux
Anything on transparency support for UGC items using PBR?
These are all AMAZING changes. I’m genuinely excited for the future of game design on Roblox.
everything being up is a bit contradicting to the effects of the age checks, restrictions, and age segrications that happened this year, many developers had there games nerfed of there players, how is it possible that there are improvements to game visits?
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