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DevForum4 months ago

Analytics: Break Down Your Client CPU Time By Category

Summary

Roblox has launched a new Client CPU Time chart in Creator Analytics to help developers pinpoint performance bottlenecks on player devices. The tool categorizes CPU usage into areas like scripts, physics, and networking, allowing for more precise optimization of frame rates.

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Community reactions

DevForum
→ Neutral0 eng↗

This topic was automatically opened after 10 minutes.

DevForum
→ Neutral0 eng↗

Very nice. Keep it up with these updates regarding developers abilities to see performance issues more clearly!

DevForum
→ Neutral0 eng↗

any plans on breaking down client script activity by module? Nowadays it is rare for people to be using individual localscripts for all their different systems, instead opting for a single loader, meaning everything is bundled into that one loader rather than showing individual usage. this makes it

DevForum
→ Neutral0 eng↗

yes this would be great pls roblox thanks!

DevForum
→ Neutral0 eng↗

you should add a GPU time aswell

DevForum
→ Neutral0 eng↗

Yesssss, I need that for yesterday!!!

DevForum
→ Neutral0 eng↗

this is really great for debugging, one thing i’m really interested in though is an api for MCPs and the assistant to access the current studio experience’s analytics, because the biggest problem with majority of these perf analytics is that people that need them don’t understand them

DevForum
→ Neutral0 eng↗

If that ever becomes the case, then assistant usage would definitely go up !! Would be the only use case for some..

DevForum
→ Neutral0 eng↗

I think there is a big lack of statistics showing which video card and processor the player has, like how Steam did it

DevForum
→ Neutral0 eng↗

This is great! This is something we needed for a very long time to help debug client performance!