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DevForum3 months ago

Managed Pricing: One System for Better Pricing and Earnings Growth

Summary

Roblox has introduced Managed Pricing, a new system that unifies Regional Pricing and Price Optimization to automate competitive pricing for creators. This feature aims to maximize revenue and player engagement by adjusting prices based on market demand and regional conditions.

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Community reactions

DevForum
Neutral0 eng

Thanks for flagging! Should be fixed now, let us know if you have any other issues. Thanks!

DevForum
Neutral0 eng

Is there a way to manually start a price test?

DevForum
Neutral0 eng

Will this work for UGC clothing and accessories

DevForum
Neutral0 eng

This topic was automatically opened after 10 minutes.

DevForum
Neutral0 eng

Why can’t I add anything to the optimization list? Clicking “Enable managed pricing” doesn’t do anything. image 1517×367 19.7 KB I do have 3 gamepasses image 1512×350 34.4 KB

DevForum
Neutral0 eng

image 2396×386 38.7 KB will these alerts here stop me from running tests? I’ve already verified my trading and gifting (and it’s still claiming I haven’t). and the hard-coded prices aren’t user facing.

DevForum
Neutral0 eng

Hi, please select any, or all, 3 of the gamepasses first then you should be able to enable managed pricing. Please let us know if that still doesn’t work.

DevForum
Neutral0 eng

Nothing is showing up in the dropdown still. I’m a little confused.

DevForum
Neutral0 eng

This looks really interesting, actually! Being able to just set Managed Pricing once and forget it would make game developing pipelines much more easier down the line. This helps especially newer developers, or newer games, like my up-and-coming projects and would tinker the price a bit to get the p

DevForum
Neutral0 eng

Yeah, that’ll definitely be worth a shot trying it.

DevForum
Neutral0 eng

All of my gamepasses are regionally price adjusted and therefore are labeled in as “managed pricing”. Wont let me run pricing tests on them or do anything with them other than regional balancing. Which seems like intended behavior…but the UI is confusing

DevForum
Neutral0 eng

Marioman73: Nothing is showing up in the dropdown still. I’m a little confused. Thanks for flagging Marioman73! This is a bug and the team is working on a fix ASAP.

DevForum
Neutral0 eng

Hey, I was running a price optimization test now the tab isn’t functioning, I can’t cancel it either and the new Managed Pricing tab isn’t showing up either. chrome_5aGwHVQgba 1144×516 30.3 KB chrome_KmoQdn5rFo 256×563 15 KB

DevForum
Neutral0 eng

Would be nice if you add a “discount” feature

DevForum
Neutral0 eng

So now you can charge users in some country less or more depending on your whim? Seems pretty discriminatory…

DevForum
Neutral0 eng

You’ll understand it better when you learn about economics. Something costing $20 in the USA is very often way out of the reach of our socalled “3rd World” countries.. Africa .. Middle East .. South America.. etc. In South Africa .. $20 is R326 (Rand) .. over half a tank of Petrol/Gas … and Parents

DevForum
Neutral0 eng

A mere $150 is or is more than the national average monthly salary for many countries with weaker economies, I myself am from one and prices are absolutely absurd for us and I and many more wouldn’t be buying anything at all if not for features like regional pricing, which is why it actually results

DevForum
Neutral0 eng

rickje139: Is there a way to manually start a price test? When a game is eligible to run a price test, we will notify them up to 30 days in advance. They are able to reschedule the test to run as soon as the same day

DevForum
Neutral0 eng

ItsBloxy: Firstly, will players know a pricing test is ongoing? It seems a better idea to notify a player on the purchase page that a test is ongoing, and they can always opt to pay the normal price rather than engaging in the test, if they wish to do so. That’ll reduce any confusion if a user plays