Roblox is streamlining Studio camera navigation by introducing two explicit modes, FPS and Focus, to replace unpredictable context-sensitive behavior. These updates allow creators to toggle modes directly in the viewport and use new shortcuts for better precision.
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Nice to see some new camera features. NeoShr3dder: To debug or trace this behavior during testing, set your Studio Command Bar dropdown to “ElevatedStudioPlugin” and run the following command: game:GetService("StudioCameraService").LoggingEnabled = true Unfortunately, this is something only people w
Cool update! Happy to see you guys are actually making Roblox Studio better and easier to edit stuff.
Thank you for calling that out. We updated the post.
When selecting multiple items at once, I have to use the Shift key (instead of the originally used Ctrl key, which I really liked), but I can still use Ctrl in Explorer. So I turned off that beta feature, thinking it would just disable the improved camera, but it actually disabled the completely new
Really cool stuff but, is this 3D view selector cube ever getting updated?
NeoShr3dder: To debug or trace this behavior during testing, set your Studio Command Bar dropdown to “ElevatedStudioPlugin” and run the following command: game:GetService("StudioCameraService").LoggingEnabled = true I’d wonder if you guys can make this CommandBar capability? Not sure if it is at the
Feels pretty smooth and so much better, great update!
NeoShr3dder: Focus Mode (Orbit): The camera always rotates and orbits around a locked focal point. This is awesome, a great addition! This has been needed for a long time, especially when using the Animation Clip editor. NeoShr3dder: Precision Speed Control: Holding Shift instantly slows down your W
Hey this is really awesome! Is there any chance that in the future StudioCameraService could give us an Api so that we can fetch other team create user’s camera CFrames? Right now you can only access your own camera CFrame by doing workspace.CurrentCamera.CFrame, but there’s no way to access your co
Love the updates, but it’s really weird how Shift affects the speed of the camera rotation. It feels unnecessary and takes a bit of time to get used to.
Well, now im way slower and theres not any option to increase the camera speed in the studio settings only the barthat ranges from 0.1 to 20 on the menu… also when you press shift not only the camera speed is affected but also the mouse sensitivity is too which is a problem… i like the like flowy mo
well i really dont wanna get used to it thats like bottom 5 things i would want to get used too this is just an inconvenience, on the great side of things tho studio feels wayyy more smoother
Incredibly nice to see new camera features. Hopefully this improves my experience when I use studio again
Decent update, especially with the settings! Sad that you can’t scroll while moving now, though.
Please make it so or add the ability to have the camera speed lock automatically locked to a certain value upon opening a place. It’s really annoying since I have to work with small models and I forget to check the box every time- I constantly go too far and have to adjust the camera position again.
I really feel like holding shift should not slow down panning, at least not by default, it feels pretty unintuitive IMHO. There now also appears to be a small (but noticeable) amount of input delay for both movement and camera panning that vanishes when turning the beta off, it’s not that big of a d
Is there any way to disable the smooth camera movement? before this, the camera movement was instant, the new version tweens the camera position, its pretty annoying for me something that i also didnt like is that i cannot move with scroll while moving with WASD, which was something i used to do a l
I’m experiencing several bugs and issues with this update which are negatively affecting my experience within the editor: 1. The mouse turns invisible when right click is down if FPS Mode is enabled. The mouse cursor turns invisible when RMB is pressed down with FPS Mode enabled. The cursor should r

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